

The game is completely devoid of challenge. Numerous collectibles are scattered across this fire and brimstone version of Steelport that will test your flight capabilities. Aside from being a cool visual aesthetic, hell also gives you plenty of room to stretch your newly acquired wings. The new underworld setting is very creative and visually distinct. There's nothing quite like watching yourself turn into a unstoppable powerhouse. The chaotic, destructive action is still a blast and the loop of completion and growth is just as satisfying and addicting as ever.

Even after fully upgrading my angelic appendages I found myself yearning for the game-breaking freedom of Saints Row 4 when it came to taking to the skies. Given the nature of the last Saints Row game I was surprised to find it a system that had some restrictions. It wasn't until a handful of upgrades later that I really started to enjoy soaring across the city. It takes a while to get used to flying through the air. You get some new powers and weapons at your disposal (most of which feel exactly like the old ones), but real star of the show is the new flight ability. With the writing having taken something of a hit, Gat Out of Hell is more about the gameplay. Progression through the brief narrative stages requires completing side-activities scattered throughout the new open-world setting. You play as fan favorite characters Johnny Gat and Kinzie Kensington. Mainly, character creation and traditional story missions.
SAINTS ROW GAT OUT OF HELL MUSICAL SERIES
Given that this is a standalone expansion rather than the next full-fledged entry, it's missing some of the series most notable features. Apparently there was still one place for them to go hell. After kicking butt in space, the final frontier, I struggled to see anywhere else developer Volition could take the beloved gangsters turned superheroes. Upon completing the fourth game I found myself wondering just what could possibly be next for the 3rd Street Saints.
